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The Widest Dungeon


flyer33

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The Widest Dungeon

 

The topic of this post shall be: what would we like to see in a roguelike weight-gain themed computer game, inspired by such works as Darkest Dungeon (the sequel – “DD2” – especially)?

<Spoiler warning – it’s possible I might discuss the overall plot of some computer games.>

 

Writing about the possibilities of weight-gain themed roguelike is a bit of departure from my usual oeuvre of stories (apologies, I haven’t updated any recently, as I’ve just been busy / uninspired / take your choice of excuses). I’m going to skip over the issue that writing computer games is hard / ambitious, because really I’m just enthused to think and write about the concepts of what I’d like to see in such a game, in a perfect world. You are all, of course, most welcome to join in with your ideas!

By way of introduction, I’ve long though that a weight gain game in the (old) Final Fantasy style with curvy heroines, and something like a calorie bar to replace hit points (etc. etc.) would be awesome. However, it has issues, such as: (1) FF has epic stories that are unnecessarily complex for an amusing WG fantasy, which I think might work better as a roguelike, and (2) I’ve not previously figured out how to replace Hit Points / Mana with something that works with a longer-term weight-gain theme over the course of the game – but I think the way DD2 relates the short-term resources of Hit Points and Stress to longer term themes of virtues/vices might work really well for relating the short-term challenges of high-calorie encounters with the long-term challenges of the heroines getting fat!

This post is just a start on some ideas. Lots more details are left to be filled in, after the “Sample combat encounter” section.

 

Concept

My idea of a frame story for the game is pretty simple.

“QuetzlcoFATl, the powerful cosmic entity with a taste for fat girls, is up to his tricks again! He has grown bored of reading WG stories on Curvage, and has used his Orb of Gluttony to transform the world into a high-calorie fat trap! Four heroines have set out on an adventure to break into QuetzlcoFATl’s lair, and persuade him to leave the world alone... But will they be able to defeat the Clotted Cream dragon and his other mighty minions before their figures are fattened into decadent immobility by the challenges of The Widest Dungeon?”

Overall, there would be a team of four heroines, who travel through several regions (e.g. the Metropolitan City Centre; the Dairy Farms; the Fashion Expo), in which they must face non-deadly but decidedly fattening calorie-related challenges of varied type (various monster encounters that attempt to either overfeed them, or fight them, or both; fitness challenges where they must perform task such as squeezing though a catflap or suffer embarrassment if they fail, causing them to gain a vice or lose a virtue; weight-challenges where they must trigger a pressure plate or else face a troublesome combat; eating contests; etc. etc.)

 

Mechanics

Character selection

The game offers a choice of up to 4 heroines from a roster (some of which might need to be unlocked).

A heroine can be permanently lost. The first way to lose a character is “exhaustion.” Exhaustion occurs when a character falls to zero Hit Points, which causes the “sleepy” status, and then takes more damage which causes her to go home for a long rest, and be generally too lazy to continue the quest. The second way is “immobility,” which is a much longer-term consequence: this happens if the character’s BMI exceeds a maximum limit, which results in skill challenges having to be completed for gateway-tasks such as “walking up the steps to QueztlcoFATl’s castle in the final level” – if the character then fails the skill challenge, she permanently retires from the adventure. What makes this mechanic interesting is that high BMI may be useful for various sections of the game (such as persuading fat-admiring opponents to give you gifts instead of fighting), or gaining BMI may be a natural consequence of some useful choices (such as taking part in eating competitions to win Bitcoins).

Retired characters can be replaced, but new recruits will lack upgraded skills, and so will be unlikely to win the game by defeating QueztlcoFATl.

 

Character statistics

Here are some example statistic blocks, showing the base statistics for a few sample characters. These won’t change much, but may be modified by vices, virtues, or items.

 

Character                          Prom Queen   Swimmer        Nutritionist    Soccer Mom

[Role]                                     [Support]       [Tank]            [Healer]          [Striker]

 

Base Statistic

Maximum Hit Points             28                    38                    20                    34

Eating Capacity                     1200               1600               900                 2500

Calories Required                 2000               3000               1800               2000

 

Height                                    5’8’’                 5’11’’              5’4’’                 5’7’’

Gluttony                                 40                    60                    30                    70

Metabolism                           60                    80                    60                    40

Strength                                 40                    70                    50                    50

Willpower                              50                    50                    80                    40

Charm                                    80                    50                    50                    60                   

Cup-size                                  D                     B                      A                      C

 

Natural BMI                           20                    23                    22                    28

Starting BMI                          20                    23                    22                    27

 

Exhaustion Resistance        70                    70                    70                    70

Base Attack Skill                   80                    80                    80                    80

 

What are base statistics for?

Maximum Hit Points. Capacity to endure damage. HP start the day at this value, and cannot exceed it.

Eating Capacity. How many calories can the heroine consume before she feels uncomfortably bloated and starts to suffer bad consequences?

Calories Required. How many calories does she burn per day?

Gluttony. Serves two main purposes. (1) A percentage chance of succeeding in eating-related tasks such as cake eating contests (modifiers may apply). (2) A percentage chance of succeeding in a “digestion challenge,” which decreases the character’s Fullness Value by a large amount if successful or by a small amount if unsuccessful, and transfers the amount to the character’s Calories Absorbed Value.

Metabolism. Serves two main purposes. (1) A percentage chance of resisting certain effects, such as intoxication [check if this passes the censor]. (2) A percentage chance of metabolising a large portion of the character’s Calorie Absorbed Value before it is transferred to a change in the character’s bodyweight. This latter chance is evaluated from time to time (e.g. when going to bed).

Strength. A percentage chance for passing strength-challenges, such as powerlifting. Modifiers may apply, such as “negative 1% per BMI over 20.” BMI above 35 may trigger the need to succeed in strength challenges such as climbing a steep slope.

Willpower. A percentage chance to resist temptations such as fattening cakes, or to pass other willpower challenges.

Charm. A percentage chance to succeed in Charisma challenges, and possibly to resist effects that cause debuffs to appearance, such as getting covered in mud.

Cup-size. I honestly have no idea what this stat does in game, but it is in and it is staying.

Natural BMI. May not be used much. During long time-gaps, the character’s BMI is adjusted a small proportion of the way towards natural BMI on a successful Metabolism-Challenge.

Starting BMI. Used to calculate the character’s Weight Value at the start of the game. The Weight Value is the character’s weight when not stuffed with several pounds of excess food – which may be a rare condition for heroines in The Widest Dungeon.

Exhaustion Resistance. (To avoid frequent character retirement, as it is permanent.)

Base Attack Skill. (A variable for later tweaking to see if attacks hit – might be changed to an action-related stat value rather than a base character stat.)

 

Temporary Values

Hit Points

Fullness Value

Calories Absorbed

Weight

BMI

 

Hit Points (HP). Current capacity to endure damage. Starts the day at the Maximum Hit Points value. Will vary a lot with various actions including combat and recovery. If a character’s HP reach the minimum value of 0, the character gains the “Sleepy” status, and taking any further damage before healing results in the character retiring from the game due to exhaustion. To prevent this happening too much, a percentage chance of “Exhaustion Resistance” is included, which prevents taking damage when at zero HP – currently set to 70% chance for all characters. To prevent this being exploited, “Sleepy” characters have a large debuff to all actions.

Fullness Value. How many calories the character currently has in her tummy. Eating Capacity is not a hard cap on Fullness! If Fullness exceeds Eating Capacity, the character will gain debuffs such as “Bloated” or “Tummy Ache.”

Calories Absorbed. How many calories the character has absorbed from her food, but which have not yet added to her weight. This is basically just a counter for narrative convenience, so that the “Metabolism Challenge” for how much weight the character gains can be resolved as plausible times such as overnight.

Weight. The character’s current weight in pounds.

BMI. A current value computed from Height and Weight.

 

Calorie mechanics.

1.      Calories consumed add to Fullness Value.

2.      Sometimes (e.g. at end of combat, or when a “digest” action is performed) the character makes a Gluttony-check. On success, 50% of their Fullness Value (up to a cap of 50% of Eating Capacity) is moved to Calories Absorbed Value. On fail, 15%.

3.    Sometimes (e.g. overnight) the character makes a Weight gain check. For the day, the character gains 1 pound of bodyweight for every 3500 calories of Calories Absorbed Value in excess of their Calorie Requirements (if this check is made for only part of the day, modify Calorie Requirement proportionally). However, any excess of calories is reduced by 50% on a successful Metabolism check (modifiers may apply).

 

Sample Challenge Encounter:

Four heroines have met for Frappuccino and cake at a Fatbucks Coffee, where they decide to go on a quest to banish QuetzlcoFATl’s influence from the world, before they all get too fat for their favourite clothes. But first, they must face the challenge of the cake counter...

 

Each character:

  •   Has had breakfast. Must make a Willpower-check.
    • o   On success: has eaten a light breakfast and sets Fullness Value to 500 calories.
    • o   On fail: ate a big breakfast and sets Fullness Value to 1000 (or Eating Capacity, if less).
  •  Faces the choice of gooey Fatbucks Coffee treats. Must make a willpower check
    • o   Success: Skinny Latte and banana, add 350 to Fullness Value
    • o   Fail: Venti Hot Chocolate and Cheesecake slice, add 900 to Fullness Value
  •  Slaps her tummy and makes a Digestion check (Gluttony check, with any modifiers)
    • o   Success: moves 50% of Fullness Value to Calories Absorbed Value (capped at 50% of Eating Capacity)
    • o   Fail: moves 15% of Fullness Value to Calories Absorbed Value (capped at 50% of Eating Capacity)
  •  Checks for any debuffs due to Fullness Value
    • o   If Fullness Value < Eating Capacity: no effect
    • o   If        Eating Capacity < Fullness Value < 2 * Eating Capacity: Bloated debuff
    • o   If 2 * Eating Capacity < Fullness Value < 3 * Eating Capacity: Stuffed debuff
    • o   If 3 * Eating Capacity < Fullness Value: Overstuffed debuff, and set Fullness Value to a cap of 3 * Eating Capacity.

 

Example

Julie Smith [Soccer Mom] fails both willpower checks, and her Fullness Value piles up to 1900 calories after brunch! She rolls 69% on a Digestion Check, which is less than her Gluttony of 70, so she moves 950 to Calories Absorbed Value, and retains a Fullness of 950. She is accustomed to gorging herself at brunch (Fullness < Eating Capacity) so she suffers no status debuffs.

 

Poppy Plum [Nutritionist] also fails both willpower checks, so her Fullness Value is 1900 Calories after brunch! She also passes her Digestion check, with a roll of 30% which is just equal to her Gluttony of 30%. Poppy’s Eating Capacity is only 900, and so she moves 450 Calories to Calories Absorbed Value. (The amount moved on a successful check is up to half of her Fullness Value [half of 1900 is 950], but capped at 50% of her Eating Capacity [half of 900 is 450].) Poor Poppy now has a Fullness Value of 1450, which gives her the “Bloated” status debuff.

 

Sample Combat Encounter

As the heroines leave Fatbucks Coffee to begin their quest, they are set upon by a pair of Entranced Pizza Delivery Boys. This is a combat encounter.

Combat encounters will be modelled after DD2. I.e. characters get 1 turn each round to take actions, and actions are affected by Position (1 = Front Row, 2, 3, 4 = Back row) of actor and target, as well as Buffs and Debuffs.

 

Entranced Pizza Delivery Boys have only one action – they try to shove slices of pizza into a randomly selected heroine’s mouth! The heroines have various actions to choose from.

Round 1.

First in randomly-determined initiative is Entranced Pizza Delivery Boy #1.

  •  Action selection: Feed Pizza (target: Julie)
  •   Makes a check to see if action succeeds or misses randomly (Succeeds)
  •   Julie Smith has no defensive buffs – check offensive debuffs and defensive buffs to see if the action fails (N/A)
  •   Action resolves:
    •   Add 300 Fullness to Julie
    •   Julie’s Fullness Value (1200) is compared with the soccer mom’s massive Eating Capacity (2500) to see if she gets any Debuffs (nope!).

 

 

Second in initiative is Helena Rider [Prom Queen]

  • Action selection: “Watching My Figure” (the vain Prom Queen takes a defensive action)
  • This action succeeds automatically
  • Action resolves
    • Helena gains two “Abstain” buff tokens. (50% chance to negate a gluttony or lust based attack.)

 

Third in initiative is Poppy Plum

  • Action selection: “Digestive Herbs” on herself
  •  This action succeeds automatically
  • Action resolves
    •   Moves 50% of Fullness Value (up to a cap of Eating Capacity) to Calories absorbed. Fullness Value changes from 1450 to 725, and Poppy sheds the Bloated Debuff. Her Calories Absorbed Values is now 450+725 = 1175.

 

Next in Initiative is Tottie Thompson [Swimmer]

  • Action selection: “Dolphin Kick” (attack aimed at an Entranced Pizza Boy)
  • This action succeeds its default hit/miss check.
  • No buffs or debuffs apply
  • Action resolves
    •  The attack deals some HP damage (1+d6 = 5, in this case). The Entranced Pizza Boy takes 5 HP damage, and HP are decreased from 16 to 11.

 

Et Cetera.

 

Attack Types

(Buffs and debuffs often only act on some groups of these.)

 

Gluttony         Usually increases fullness (Donut golem; Clotted Cream Dragon breath; ...)

Lust                 Usually applies buffs or debuffs (Stunning Cleavage; ...)

Physical          Usually decreases HP (Dolphin Kick)

 

 

Buffs and Debuffs

Short-term effects. Some are status effects that last until the status is removed, others are tokens that are used up (one at a time).

 

Buffs

Abstain (token): 50% chance to negate a gluttony or lust attack.

Solid (token): 50% chance to negate a physical attack

Appealing (token): Increase lust attack damage by 50%

 

Et Cetera

 

Debuffs:

Horny (token): Takes 50% more damage from a gluttony or lust attack (stacks)

Salivating (token): Takes 100% more calorie damage (increasing Fullness) from a gluttony-based attack

 

Et Cetera

 

Virtues and Vices

Characters start with one virtue and one vice, which may change occasionally.

 

Virtues

Exercise Regime – [Athlete default]: Can make a second Metabolism check to decrease excess calories absorbed during a Weight Gain Check. Potentially decreases excess calories to a quarter.

Elastic Stomach – [Competitive Eater default]: Adds 1000 to Eating Capacity

Striking Good Looks – [Prom Queen Default]: 25% chance to add an “Alluring token” buff at the start of each combat round.

Greedy Guts: Successful Digestion Checks are capped at 100% of Eating Capacity

 

Et Cetera

 

Vices

Slow Metabolism: Successful Metabolism checks to prevent weight gain only prevent half as many excess calories being absorbed.

Yo-yo Dieter – [Glamour Model default]: When the “Overstuffed” debuff is removed, Natural BMI increases by 1, up to a maximum of 10 above its initial value

Binge Eater – [Fashion Model default]: Adds 400 to Eating Capacity. At the start of each combat round, gain a “Salivating token” debuff, unless already “Stuffed” or “Overstuffed”.

Insatiable – [Prom Queen default]: At the start of each combat round, 25% chance to gain a “Horny token” debuff.

 

Items:

Concealed Shapewear: Decreases Eating Capacity by 10%. Decreases Calorie damage by 5%.

Push-up bra: Increase lust attack HP damage by 1.

 

Et Cetera

 

Sample Character:

Name                                      Helena Rider

Character                               Prom Queen  

Base Statistics

Maximum Hit Points             28                   

Eating Capacity                     1200              

Calories Required                 2000              

Height                                     5’8’’                

Gluttony                                 40                   

Metabolism                            60                   

Strength                                 40       

Willpower                              50       

Charm                                     80                               

Cup-size                                  D        

Natural BMI                           20       

Starting BMI                           20       

Exhaustion Resistance          70       

Base Attack Skill                    80      

 

Weight                                    135    (BMI 20)

 

Virtues: Striking Good Looks – [Prom Queen Default]: 25% chance to add an “Alluring token” buff at the start of each combat round.

Vices: Insatiable – [Prom Queen default]: At the start of each combat round, 25% chance to gain a “Horny token” debuff.

Item: Push-up bra.

 

Concepts to consider:

Game Stages / Regions: Restaurant District / Dairy Farms / Cake Factory / Fashion Expo / QuetzlcoFATl’s castle...

Types of challenge encounter and combat encounter.

Specific ideas for challenge encounters and combat encounters.

Sites.

Items / Virtues / Vices / Buff tokens / Debuff tokens / status effects.

--

 

11 pages, so enough for now.

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Holy crap but this is well thought out. I'll add more later but the idea of the narrators snarky comments is enthralling....

"A large bust. Proud and bouncing... Ready to grow..." *Received trait, Gigantomastia*

"Beneath the soft fat, a surprising might. For now..." *Received trait, Strong fat*

"Quick and enduring, strong and disciplined... Once." *Received trait, formerly fit*

"Intelligence devoured by libido, propriety by hedonism..." *Received trait, fat bimbo*

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A few more thoughts.

More punishing HP recovery

Delete the idea that HP are restored to max overnight, for free. That is far too forgiving for a roguelike (we’re not playing 5E DnD here). Instead, there will be “Dessert Items” which can restore HP when consumed at the motel in between sections, and provide other bonuses, but which will add to Calories Absorbed – just before the overnight weight gain check.

 

Example Dessert Items (a subclass of “Motel Items”)

Entire Chocolate Cheesecake:     Can be enjoyed at the motel. Restores 20% of Max HP. Adds 3000 to Calories Absorbed.

Bottomless Icecream Voucher:   Can be enjoyed at the motel. Restores 25% of Max HP. Adds twice Eating Capacity to Calories Absorbed.

Eating Contest Invitation:             Can be enjoyed at the motel. Restores 15% of Max HP per successful Gluttony Check in a row, but adds Eating Capacity to Calories Absorbed each time.

 

Tummy Ache Level (inspired by Stress Level)

I like the Fullness / Digest to Calories Consumed / Metabolise to Weight Gain system described in the first post. It allows the characters to gorge on vast amounts of calories over a day of adventuring, while being noticeably affected in the shorter term time-range of each encounter. But I think the short term challenge (Fullness – causing Bloated / Stuffed / Overstuffed debuffs) should relate not just to the long term (weight gain), but also to the medium term.  To do this, we can take inspiration from the DD2 stress meter. Let there be a Tummy Ache Meter, as follows.

 

Each character has a Fullness Value, as described above. This gives short-term debuffs as shown in the following chart.

Fullness level             Debuff name             Criterion                                                                       Effect

0                                  -                                   Fullness Value < Eating Capacity                             

1                                  Bloated                       Fullness Value is 1-2 times Eating Capacity      10% chance of negative debuff tokens each round

2                                  Stuffed                        Fullness Value is 2-3 times Eating Capacity      ... Plus 15% chance to fail non-defensive actions

3                                  Overstuffed                Fullness Value is 3+ times Eating Capacity       ... Plus 50% chance to add 1 Tummy Ache level / round

 

Each character also has a Tummy Ache level, from zero to 10.

  • Increasing Fullness Value above Eating Capacity results in short-term debuffs, depending on how many multiples the character’s Fullness Value is above her Eating Capacity.
  • The debuff is the short-term consequence of overeating, and is removed by decreasing Fullness Value (e.g. by taking a “Digest” action, or using the Nutritionist’s “Digestive Herbs” action). Decreasing Fullness Value usually increases Calories Absorbed, which leads to the long-term consequence of weight gain. A few actions might give a discount on Calories Absorbed (such as the Competitive Eater’s “Immense Burp” action).
  • When a fullness debuff is removed, the character adds one level to her Tummy Ache Meter. This is the medium-term consequence of eating to vast excess – all the calories have to go somewhere, and they begin to overload her system!
  • Higher levels on the Tummy Ache Meter may make the character irritable, or trigger other problems.
  • Some options exist to decrease Tummy Ache level. (E.g. a special “Belly Rub” action of a Healer character; some game locations; rarer consumable items)
  • If a Character’s Tummy Ache Level reaches 10, she experiences a “Massive Tummy Ache” with the following consequences.
    •  Her entire Calories Absorbed Value is immediately converted to weight gain, at a rate of 1 pound per 3500 Calories Absorbed. There is no opportunity to apply a Metabolism check to mitigate this gain (which is likely to be ‘UGE for any heroine who has accumulated 10 times her Eating Capacity to get there).
    •  She gains a vice (negative trait) – something like “Distended Belly”, “Lactose Intolerant”, “Chocoholic” etc.
    •  Her Tummy Ache Level is reset to 5.

 

Additional thought:

Some actions, like an encounter with a force-feeding apparatus, or Clotted Cream golem attacks, might add a level of Tummy Ache in addition to adding calories to Fullness Value.

 

Motel Items

These can used in between sections of the game.

 

Dessert Items:           Restore HP, but add Calories Absorbed. Various types.

Spa Voucher:             Removes two Tummy Ache levels

Beauty Products:      Chance to add an appearance virtue (trait), or remove a vice.

Exercise Ball:             Chance to remove excess BMI (blocked by various vices)

 

Et Cetera

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Attack types, special effects, and interactions with traits

Lots of games make things interesting by having multiple damage types (e.g. elemental), many of which have special effects peculiar to that type (e.g. fire damage sets things on fire, adding damage each round; poison adds a damage over time pool), and are especially effective or ineffective against some targets.

The Widest Dungeon will also have this! The main attack types (in my working draft concept) will be Gluttony, Lust, and Physical. Gluttony attacks will be distinguished by food group, which will interact with the character’s traits (e.g. Lactose Intolerant). Lust attacks will do buffs and debuffs, setting up weakness to Gluttony or Physical attacks. Physical attacks will do HP damage, which will require healing (generally a high calorie endeavour!).

The following table shows a few sample damage types and the common special effects of the damage type.

Type Subtype Possible special effects of attack
Gluttony Dairy Adds Tummy Ache levels
  Chocolate Salivating debuff
  Carbs None
  Meat  Lust buffs/debuffs; Constipation
  Sugary Adds half calories directly to Calories Absorbed
  Booze Intoxication debuffs
  Gain shakes Adds calories over time damage pool
Lust Cheesecake Stun
  Kink  
  Feedee Calories; gluttony debuffs (e.g. "Salivating")
Physical Boink  
  Kapow  
  Zap Lust debuffs (e.g. "Horny")


Many traits (or “virtues” and “vices”) will affect how a character responds to some damage types, as illustrated for a few cases in the following table. 
 

Trait Anti-trait Effect of trait
Dairy Queen Lactose Intolerant 50% of dairy calories move directly to Calories Absorbed (not causing Fullness). 50% chance to resist Tummy Ache levels from Dairy.
Chocolatier Chocoholic 50% of choco calories move directly to Calories Absorbed (not causing Fullness)
Carb Loader Gluten Intolerant 50% of carb calories move directly to Calories Absorbed (not causing Fullness)
T-Rex Vegetarian 50% of meat calories move directly to Calories Absorbed (not causing Fullness)
Donut Devourer   50% of sugary calories move directly to Calories Absorbed (not causing Fullness)
Gainer Too Fat 50% of calories-over-time damage pool moves directly to Calories Absorbed.
Beer Belly Lightweight Adds 200 to Eating Capacity. 50% chance to resist debuffs from booze.
Soda Chugger Gassy bloat Adds 250 to Eating Capacity. 
Lactose Intolerant Dairy Queen 50% more Fullness from dairy foods. 50% chance of extra Tummy Ache level from Dairy.
Chocoholic Chocolatier 50% more Fullness from chocolate
Gluten Intolerant Carb Queen 50% more Fullness from carbs
Vegetarian T-Rex 50% more Fullness from meat

 

Sample character concepts

Character [Role] Concepts

Prom Queen

 

[Support]

 

Ranged attack
Stun debuffer
Buffer

Swimmer

 

[Tank]

 

Melee attacks
Melee defence

Nutritionist 

 

[Healer]

 

Heals fullness
Treat Tummy Ache
Stinky Herbs

Soccer Mom

 

[Striker]

 

Tanks calories
Eating attack
Eating buff

Pornstar

 

[Striker]

 

Exploits debuffs
Melee lust

Glamour Model

 

[Support]

 

Binges to buff
Strong vs edible opponents, but...
Gets fat causing debuffs

Competitive Eater

 

[Tank]

 

Tanks calories
Buffed when Bloated

Fashion Model

 

 

Purges calories
Buffed and debuffed by eating/purging

Secretary

 

 

Calorific buffs
Buffed when fat

Realtor

 

 

Buffed when getting fatter
Resist immobility

Feedee

 

 

Eats food-based opponents
Buffs from calories
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It’s a whimsical dream of mine to make The Thin College into an Arkham City/Hitman-style open world game complete with sexy girls and epic cutscenes. Most of the game mechanics are already in the story itself. Unfortunately, we don’t have an army of graphic designers, so I won’t devote too much energy to the specifics of the idea. But just for fun here’s some basic ideas:

A main quest triggered by encounters and hexes .

A bunch of side quests, such as:

-fattening up different sororities, sports teams, clubs, faculty, etc (example: 4/25 basketball players over 200lbs)

-special encounters (example: humiliate bully by making her gain the freshman fifteen without being caught)

- collectibles! (example: 37/50 Sucky trophies found)(another: 7/10 missing student assignments found)(another: 3/15 animal types discovered)

-steam achievements: (Eat your veggies: hex 200 food items from the “healthy” category, Assman: successfully grow an ass wider than 50in, Finally, I Have Them All: wield all the magical heirlooms at once, No Pyramids: fatten the whole cheerleader squad, Heavy Loss: fatten every sports team, She Chomnk: fatten 5 students, Stealth-Stuffer: make a student gain 100 pounds in 2 minutes without being caught, Straight-A Stuffer: fatten 100 students, Teachers’ Pet: fatten 10 faculty members).

 

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46 minutes ago, >_< 0_0 said:

Another achievement: Warren Buffet (pronounced “buffeyh”): earn over 1,000 pounds in a single day.

Hehe!

---

 

In case anyone wants to see my draft Character Generation rules, I'll post a couple of tables for your entertainment. (I remember the Traveller RPG, where Char Gen was the best bit...). The First table shows some character classes, and the second table is an incomplete list of traits they might have. At least one feature of this system is surprisingly well balanced. I'll also add a third table, which has some definitions of terms.

Character generation is: choose class and two traits and one item. Only one Physique Trait is allowed, at maximum. The items aren't listed yet. 

 

There is a "Default Team" (the first 4 characters), who are quite defensive and may be able to defeat QuetzlcoFATl by taking the "Route of Fitness" through the game - i.e. winning a lot of Melee combat without getting particularly obese. The later characters are mostly better suited to the "Route of Fat", in which they eat their way through most of the challenges, and use their laziness and Eating-Contest winnings to avoid having to pass any critical Fitness Challenges that would probably result in Game Over. The Widest Dungeon is wide enough to accommodate both styles! Some players might like to keep their team just a little curvy; others will surely want to see how fat they get their entire team while still being able to get their mobility scooters through the rickety rope bridge Encounter! 

 

No prizes for guessing which celebrity inspired the "Glamour Model" character, but suggestions for the other classes are welcome! As are any others for the roster!

 

(1): Character Classes

Notes Traits and items may further modify the base attribute values in this table. (The effect of the default traits and items listed here are not included, because different ones may be chosen.)  
                         
Character   Prom Queen Swimmer Nutritionist  Soccer Mom Pornstar  Glamour Model  Competitive Eater Fashion Model Secretary Realtor Feedee
[Role]   [Support]  [Tank] [Healer] [Striker] [Striker] [Support] [Tank]        
    Ranged attack
Stun debuffer
Buffer
Melee attacks
Melee defence
Heals fullness
Treat Tummy Ache
Stinky Herbs
Tanks calories
Eating attack
Eating buff
Exploits debuffs
Melee lust
Binges to buff
Eats opponents
Gets fat causing debuffs
Tanks calories
Buffed when Bloated
Purges calories
Buffed and debuffed by eating/purging
Calorific buffs
Buffed when fat
Fat power
Resist immobility
Eats food based opponents
Buffs from bloat
  Challenges                      
Base Statistic                        
Maximum Hit Points   28 38 22 34 30 25 32 28 28 32 30
Eating Capacity   1200 1600 900 2500 1400 2700 4000 1000 2000 3000 3000
Calories Required   2000 3000 1800 2000 2500 1900 2600 1800 1900 2000 2200
                         
Height   5'8'' 5'11'' 5'4'' 5'7'' 5’10’’ 5’8’’ 5’6’’ 5'9'' 5'7'' 5'5'' 5'8''
Gluttony Digest calories 40 60 30 70 50 70 90 30 70 70 80
Metabolism Mitigate calories 60 80 60 40 60 40 80 50 50 60 50
Strength Squeeze into 40 70 50 50 60 40 50 30 50 40 60
Speed Squeeze through 60 70 50 50 60 50 40 60 50 25 30
Willpower Resist temptation 50 50 80 40 40 20 65 60 30 50 60
Charm Maintain appearance 80 50 50 60 80 85 50 70 60 70 60
Cup-size Squeeze into/through                            D                          B                               A                          C                         F                           E                               C                              B                       C                     DD                             D
Base Waist Squeeze through 26 28 24 34 28 27 30 24 32 38 32
Base Hips Squeeze through 34 36 32 43 36 36 34 32 40 48 38
                         
Natural BMI   20 23 21 28 20 25 21 19 25 34 25
Starting BMI   20 23 21 27 20 22 25 19 25 34 25
                         
Exhaustion Resistance   70 70 70 70 70 70 70 70 70 70 70
Base Attack Skill   80 80 80 80 80 80 80 80 80 80 80
                         
Positive Trait (virtue)   Well Endowed Statuesque     Overendowed Greedy Guts Elastic Stomach Cosmetics Expert     Dairy Queen
Negative Trait (vice)   Insatiable Fries with
Everything
  Post
pregnancy pounds
Chocoholic Yo-yo Dieter Milk Chugger Binge Eater Fat Bimbo Greedy Hog Exercise Phobic
Item   Push-up bra Bikini   Maternity Briefs “Massager” Spa Pass Feeding Funnel Designer Corsage    

 

 

 

(2) Assorted Traits

Trait Anti-trait Effect of trait Comments
       
Gluttony Traits     (Gluttony Traits relate mainly to the Calorie system)
Dairy Queen Lactose Intolerant 50% of dairy calories move directly to Calories Absorbed (not causing Fullness).
50% chance to resist Tummy Ache levels from Dairy.
 
Chocolatier Chocoholic 50% of choco calories move directly to Calories Absorbed (not causing Fullness)  
Carb Loader Gluten Intolerant 50% of carb calories move directly to Calories Absorbed (not causing Fullness)  
T-Rex Vegetarian 50% of meat calories move directly to Calories Absorbed (not causing Fullness).
Automatically resist Constipation from meat.
 
Donut Devourer   50% of sugary calories move directly to Calories Absorbed (not causing Fullness) (Note: Most sugary foods have this as a special effect, and it stacks... Donuts are very fattening for the Donut Devourer)
Gainer Too Fat 50% of calories-over-time damage pool moves directly to Calories Absorbed.  
Beer Belly Lightweight Adds 200 to Eating Capacity. 50% chance to resist debuffs from booze.  
Lactose Intolerant Dairy Queen 50% more Fullness from dairy foods. 50% chance of extra Tummy Ache level from Dairy.  
Chocoholic Chocolatier 50% more Fullness from chocolate. Chance of Salivating debuff from chocolate.  
Gluten Intolerant Carb Queen 50% more Fullness from carbs. Chance of Tummy ache level from carbs.  
Vegetarian T-Rex 50% more Fullness from meat. Extra chance of Constipation from meat.  
  Donut Devourer 50% more Fullness from sugary food. (???)  
Too Fat Gainer 50% more calories-over-time pool from Gain Shakes.   
Lightweight Beer Belly 50% more Fullness from booze. Extra chance of Boozy debuff from Booze.  
Milk Chugger   100% more calories from dairy  
Choc Raider   100% more calories from chocolate  
Fries with Everything   100% more calories from carbs  
Carnivore   100% more calories from meat  
Sweet Tooth   100% more calories from sugary  
Booze Hound   100% more calories from booze  
Funnel Feeder   100% more calories from gain shakes  
       
Soda Chugger Prone to Bloat Adds 200 to Eating Capacity. Chance of "Strong" buff from sugary calories.   
Elastic Stomach   Adds 1000 to Eating Capacity (Note: This is the maximum number of calories moved from Fullness Value to Calories Absorbed during a Digestion Check)
Overeater   Upper limit on Fullness Value is 5 times Eating Capacity (typical value is 4 times).  
Greedy Guts   Digestion Limit is 100% of Eating Capacity (the default is 50%).  
Prone to Bloat   Waist expands faster with Fullness. (Adds 1.0 to Bloat_Factor) (Makes Squeeze Challenges hard, but clothes-bursting challenges much easier).
       
       
Lust Traits      
Athletic Exercise Phobic, Lazy Cow Adds 5 to Strength and Speed, and 300 to Calories Required.  
Exercise Phobic Athletic; Natural Athlete Decreases Calories Required by 200. Cannot use exercise items at the Motel.  
       
       
Physique Traits (Cannot be altered after character creation. Maximum of 1 Physique Trait.)  
Natural Athlete   As the Athletic trait, but cannot be lost  
Lazy Cow   As the Exercise Phobic trait, but cannot be lost  
Post Pregnancy Pounds   Adds 2 to Starting BMI, and increases Cup Size 1 notch  
Mom of Four   Adds 4 to Starting BMI, and increases Cup Size 2 notches  
Hourglass Figure   Adds 2'' to Starting Hips, subtracts 2'' from Starting Waist, and increases Cup Size 1 notch.  
Fertile Hips   Adds 4'' to Starting Hips, and increases Natural and Starting BMI by 2. Greater hip gain with BMI. (Note: Refer to "Terms" sheet for calculation of Current Hip/Waist from Starting Values and Current vs Natural BMI)
Belly-Centric   Adds 4'' to Starting Waist, and increases Natural and Starting BMI by 2. Greater belly gain with BMI.  
       
Well Endowed   Increases Cup Size 1 notch, and Charm by 10  
Overendowed   Increases Cup Size 2 notches.  (Note: this is a disadvantage in some Squeeze Challenges.)
Mammoth Mammaries   Increases Cup Size 4 notches, decreases Speed by 10, increases Natural and Starting BMI by 1  
Healthy   Height is 1'' greater than typical. Increases Metabolism, Strength, and Speed by 5.  
Statuesque   Height is 4'' greater than typical.  (Note: this decreases BMI gain, and hence aids in Squeeze Challenges)
Shortround   Height is 3'' less than typical. (Note: this increases BMI gain, making Squeeze Challenges harder in the late game)
Professional Gainer   Adds 5 to Starting BMI, and subtracts 10 from Metabolism.  
       
       
       
Trait Class      
Capacity for foodgroup   50% of foodgroup calories move directly to calories absorbed (not adding Fullness). Chance to resist negative effects.
Intolerance for foodgroup   50% more Fullness from foodgroup. Chance of extra negative effect  
Addicted to foodgroup   Adds 100% calories from foodgroup  
       


(3) Some Definitions of Terms

Term name Type Comments
Base Max Hit Points   Attribute of character class. May be modified by traits, equipment, or status effects (etc.) to get Max Hit Points.
Base Eating Capacity   Attribute of character class.
Base Height   Attribute of character class. Usually won't ever be modified, and Height = Base_Height, unless altered by a (invariant) physical trait.
Base Gluttony   Attribute of character class.
Base Metabolism   Attribute of character class.
Base Strength   Attribute of character class.
Base Speed   Attribute of character class.
Base Willpower   Attribute of character class.
Base Charm   Attribute of character class.
Base Natural BMI   Attribute of character class.
Base Starting BMI   Attribute of character class.
Base Exhaustion Resistance   Attribute of character class.
Base Attack Skill   Attribute of character class.
Base Cup Size   Attribute of character class.
Base Waist   Attribute of character class.
Base Hips   Attribute of character class.
     
Max Hit Points (Max HP)   Maximum value of HP
Eating Capacity    
Height    
Gluttony    
Metabolism    
Strength    
Speed    
Willpower    
Charm    
Natural BMI    
Starting BMI    
Exhaustion Resistance   Default 70%. Gameplay tweaking factor. 
Attack Skill   Default 80%. Gameplay tweaking factor.
Cup Size   Derived from Base Cup Size + Modifiers (e.g. IF BMI> Natural BMI+5, +1... If Big_Milkers, +1)
Waist    Derived. (Base Waist) + (BMI above Natural BMI)*(Waist Gain Factor) + SQRT(Fullness Value/100) * Bloat_Factor
Hips   Derived. (Base Waist) + (BMI above Natural BMI)*(Hips Gain Factor)
Waist Gain Factor   Lookup table. Default is 0.8. Belly-Centric trait sets to 1.1.
Hip Gain Factor   Lookup table. Default is 1. Fertile Hips trait sets to 1.2.
Weight Lower Bound   Compute from Base Height for BMI 18.
Bloat_Factor   Default = 1. May be set to another value by a trait. Gassy_Bloat adds 1.0
     
Hit Points   Starts game at Max Hit Points. Lower bound is zero. Upper bound is Max Hit Points.
Fullness Value    
Calories Absorbed    
Weight    
BMI    
Tummy Ache Level   Integer on [0, 10]
     
Digestion Limit.   Derived. Cap on calories moved from Fullness Value to Calories Absorbed by a "Digest" action. Default = 50% of Eating Capacity.
Fullness_Absolute_Max_Param   Default 4. Might vary by character class. +1 from some traits(?).
Fullness_Absolute_Max   Derived. Eating_Capacity * Fullness_Absolute_Max_Param. Hard cap on calorie intake until some digests.
     
Trait     
Trait (virtue)    
Trait (vice)    
Buff    
Debuff    
Status Effect    
     
Personal Equipment Item  
Consumable Item  
Motel Item Item  

 

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Fantastic idea. The other RPG thread yielded a ton of great content. Wanted to share some ideas I ad to take or leave. I am not active enough to do much here but wanted to share.

Might want to add a Base Stat of Fertility. There is already a lot of pregnancy and lust themed things and QuetzlcoFATl would probably use every tool in his expansive cosmic arsenal to add pounds to horny hotties.

How it might work:

Pregnancy could be a whole new branch of character development with stats that change by trimester each with a new role for craving/gluttony buffs. Character could also select from a single pregnancy trait that uniquely effect them. E.g, Early Lactation, Craving Control, Bottomless Pit etc.

Imagine the initial stage of "Morning Sickness" the heroine functioning as a purging and eating machine, devouring enemies but grating her teammates nerves with irritability.

First Trimester: Eating capacity doubles from the "Eating for Two" buff. Pounds pile on with corresponding weight, breast and other figure changes. Gains a virtue for duration of pregnancy. From here to birth The Heroine may find herself insatiably horny (MILF in Training increase to horny) which could lead to "Bitch in Heat" (where horny meter is maxed out and the heroine has to get her rocks off with the next eligible man or monster. 

Second Trimester: Eating Capacity +50% from First Trimester, but stamina is much lower and speed and strength heavily debuffed and gains 2 gluttony vices for pregnancy.

Third Trimester: Eating Capacity +25%,  gains 3 vices from pregnancy. May become irritable or need constant belly rubs, a third trimester heroine mostly wants to get a good feed in and take a nap, skipping 3 our of every 4 combat turns. Oh and one well landed lust attack and a good rogering will send her into labor.

After giving birth, a pregnant character may return to the party, but with several possible changes like increased hip/waist/bust, unless she undertook / paid for a fitness regimen. She might even return richer if the baby daddy is footing the bill for daycare + child support while our character tries to save the world. But maybe poorer if the dad was a lawyer or wealthy enough to fight back and she is stuck paying for daycare.

A post pregnant heroine would also return with an enhanced cup size and new lactation abilities. I will leave all the dairy based traits, buffs and debuffs to others but bottom line for a lactating adventure the name of the game is pump or else feel the pain of milk swollen boobs. No doubt this great power is valuable attack and boost to charm to charm outside combat but comes with responsibility for the party. Imagine the group split up and a new lactating MILF on the verge of bursting paired with a lactose intolerant glamour model inside an empty cave. 2 Heroines enter and one is coming out with a wicked tummy ache.

Ideas for this addition:

Without a fertility stat, a slinky Porn Star with F cups and "Picky Eater" or "Hummingbird Metabolism" virtue might walk up to QuetzlcoFATl's castle having turned his whole army into simps. Enchanted Pizza Delivery Boys would be handing over their bitcoin tips after a Harlem Shake or some other lust attack. But with a high fertility stat and a Vice like "Size Queen" or , a properly endowed Enchanted Pizza Delivery Boy might be able to use their attack meter on a serving of Large Sausage Pizza that would just might give our heroine a "Bun in the Oven." Debuffing Willpower, Speed, and Exhaustion Resistance, and increasing Gluttony and unlocking a new set of cravings.

Pregnancy could be like a "Super Saiyan" state for the right character. Imagine knowing a party member will have to enduring a feeding contest from Chef Boyarfeeder and out eat his much larger wife (think Julie's Inner Conflict). Consider that Jessica Starr, our aforementioned F cup Porn Star, may know she doesn't have the right stuff. But she could seduce everyone in the motel diner, and perhaps spend her hard earned bitcoin hiring Gigolos until a lucky swimmer sticks the landing. Then in her Pregnancy Glow she confronts the Boss Chef, with even bigger boobs and hiding a doubled up eating capacity under her revealing outfit. Horniness has the vile chef off his game and his eyes off his wife,  futilely shoveling food in front of the buxom, and now bottomless pit. The Chef gives up the intel, collapses in exhaustion, and our heroine walks off looking for dessert.

Other encounters could include the party taking a night off to relax at a ** bar (to shed themselves of debuffs) only to encounter munchie monsters or Pastafarians offering them the Chubby Bunny strain of **, increasing their capacity but not enough to offset their rise and gluttony all the while lowering their inhibitions and increasing horny levels. A relaxing girls night could quickly turn into well sexed and overfed party taking barefoot to the streets in the morning looking for Plan Z from the local sorcerer. 

Could also imagine another mission to infiltrates a frat house that is getting local sorority girls fat at the behest of QuetzlcoFATl. Ordinarily with drinking involved a Soccer Mom with "Wine Mom" level resistance to alcohol sporting a low cut dress to show off the benefits of Post Pregnancy Pounds would be first pick to defeat their best bear pong players, but if her fertility stat is high, mommy may want to have herself a little fun in the frathouse and leave with more than she bargained for.

Other Ideas:

Golden Gut: alcohol resistance

** Head: addicted to **

Rumble tummy: upset stomach
 
Food baby
 
Food coma
 
Virtues
 
Well Blessed Chest: +2 Cup size and +30 Charm when Happy Pills in effect
 
 
Items
I liked the idea of motel items and activities to restore health and other meters. Could add:
 
Gigolo:   If its a slow night at the motel bar and there is no one to seduce, could use bitcoin to pay for a Gigolo to lead the character in a calorie burning session of bedroom calisthenics (calisthinics?). But this would come with a roll for Willpower and Fertility. A chubby character could burn her newfound fat off back to her former glory then return to the fight, or slim back down and enter her super charged pregnancy state as a result of all of her fun
 
Happy Pills: A better friend to a girl than diamonds. Happy Pills provide protection from pregnancy and maybe offer +0.5 to Cup Size and +10 Charm while item effect in duration. If the character has Well Blessed Chest Virtue then +2 Cup Size and +30 Charm
 
I don't have time to run with any of this so please borrow steal and go for it. You guys have a fantastic idea and add a ton to this community
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21 hours ago, jnjff said:

Might want to add a Base Stat of Fertility. [...]

I'm thinking of a game that takes place over a few days or weeks of game time, like Death Road to Canada, so that would be too long-term. Suspension of disbelief (or magic) will be relied on to explain away how the heroines may become exceedingly fat in this time. 

But I do now want to add a heavily pregnant character class, who will have powerful Milk-based actions available provided she is heavily laden with calories (and possibly also Cup-size or weight dependent)! Plus I want a Milf character class too...

Character Milf Preggo
[Role] [Tank] [Healer]
  Uses Lust tokens
Grappler
Calories Absorbed->milk
(heals, buffs).
Eating for 2 (dual actions)
     
Base Statistic    
Maximum Hit Points 34 30
Eating Capacity 1500 3000
Calories Required 2000 4000
     
Height          5'9''                          5'7''
Gluttony 60 80
Metabolism 40 80
Strength 40 50
Speed 50 20
Willpower 60 60
Charm 70 50
Cup-size          D                          EE
Base Waist 28 50
Base Hips 38 40
     
Natural BMI 24 28
Starting BMI 24 28
     
Exhaustion Resistance 70 70
Base Attack Skill 80 80
     
Positive Trait (virtue) Fat Hips Healthy
Negative Trait (vice) Booze Hound Food Cravings
Item Cigarette Case* Maternity Tights

* Puffing a cigarette (limited supply per combat) will digest a number of calories AND surround an enemy with a haze of smoke. 

 

Score

Apart from reaching the end of the game, and either defeating QuetzlvoFATl or being fattened into retirement, what sort of "high score" would people find entertaining? We could tabulate game-long values for (a) Calories Consumed, (b) Calories Burned, (c) Final Weight, (d) Total Weight Gained, (e) Weight Exercised Off... (f) Number of Burps... (g) Milk Produced... And people could see if they could get the World Record!

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Some slight tweaking of the plot could also make a game where the objective is to create a truly fat girl on purpose. Say, a character who needs to become a heroine of a fertility goddess and grows more powerful the more she grows, with new abilities and moves given when certain body parts grow and such

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